About

I'm a product designer with over six years of experience creating digital products that sit at the intersection of human needs and business ambitions. I've worked with early-stage startups finding product-market fit and established companies rebuilding legacy platforms.

My approach is rooted in genuine curiosity about people. I believe the best design decisions come from spending time understanding the context, constraints, and emotions of the people you're designing for — before reaching for Figma.

Outside of design, I'm interested in behavioural economics, jazz piano, and long walks through cities I don't know yet.

Experience

2022 — Present

Bloom Studio

Senior Product Designer

Lead designer across a portfolio of B2B SaaS and fintech clients. Responsible for discovery, design, and handoff for 3–4 concurrent engagements.

2020 — 2022

Novu Health

Product Designer

First design hire at a Series A health-tech startup. Built the design practice from scratch, shipping two consumer mobile apps and an internal clinician portal.

2018 — 2020

Stellar Agency

UI/UX Designer

Worked with early-stage startups and established brands on web and mobile design projects across e-commerce, media, and logistics.

Skills & Expertise

Design

  • Product Strategy
  • UX Research
  • Interaction Design
  • Visual Design
  • Prototyping
  • Usability Testing
  • Design Systems
  • Information Architecture

Tools

  • Figma
  • FigJam
  • Framer
  • Principle
  • Miro
  • Maze
  • UserTesting
  • FullStory

Collaboration

  • Agile / Scrum
  • Design Sprints
  • Stakeholder Alignment
  • Cross-functional Leadership
  • Developer Handoff
  • Roadmap Planning

How I work

Start with listening

Every project begins with deep discovery — stakeholder interviews, user research, competitive audits. I don't open Figma until I understand the problem.

Embrace constraints

Constraints aren't obstacles — they're design materials. Technical limitations, business requirements, and time pressures sharpen, not limit, good design.

Test early, test often

I build testable prototypes as early as possible and put them in front of users. Assumptions are expensive; early feedback is cheap.

Ship, then iterate

Perfect is the enemy of launched. I help teams make confident decisions, ship work that's directionally right, and iterate based on real data.

Get in touch

I'm currently open to new freelance projects and full-time opportunities. If you have something interesting brewing, I'd love to hear about it.